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by Lerc
12 days ago
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I think it's worth noting that you can tilt with this method, but not roll. Great for a helicopter game, Less so for general flight sim. That was a large part of how games were designed back in the day. Start with what you have the ability to do, find the game that matches what you can do. |
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Edit: To support roll, the renderer essentially rendered the voxel terrain into a frame buffer and then applied camera transformations that gave the appearance of a fully rotating viewpoint. The terrain itself was not being raycast through a true 3D voxel volume.