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by vouwfietsman 18 days ago
Again, you're not wrong, but none of those things are insurmountable. If the team is really so stressed it cannot spend 30 minutes, over the many year of the existence of that bug, that seems like a development environment close to hell.

Knowledge loss is precisely my point: there is very little a-priori knowledge needed to solve this, the guy who found the bug proves that.

1 comments

Yea development environments are close to hell in game development, won't argue that.