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by apeescape 19 days ago
I'm just a regular web dev outside the gaming industry, but crunch is a concept that's occasionally present in any project work; I'm sure many HN readers are familiar with it from their own work too.

When you have a deadline to meet, sometimes you need to go into crunch mode to get things done. Of course the crunch mode should last no more than a week or maybe two, otherwise you risk burning out. After crunch mode there should be a slow period where you take some time off or work on something not urgent at all.

1 comments

yes but the compensation part is the problem

An 80h week should not be compensated the same as two 40h weeks

Actually, one hour of overtime should cost twice as much, if not more. When I worked on movie sets, hour 1-8 was ordinary pay. Hour 8-12 was 1/5 of the daily pay an hour, hour 12-15 1/3 of daily pay an hour and so on. This forced production companies to front load effort on planning.
In the case of crunch in the video game industry, an 80 hour week is compensated the same as one 40 hour week