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by teiferer
15 days ago
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I understand the technical appeal of this effort, but wouldn't it be easier to try to obtain the original source code? Or has that been lost and all that's left is a blob? Fundamentally, decompilation is not solving a technical problem most of the time (because the source already exists somewhere) but a social one (that the owner doesn't want to release it). |
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I've made a similar point in an earlier comment, but consider the following:
Even if the original sources leaked in a human-readable format, the original game was probably written in a mixture of the device-specific dialect of the Mips R3000 assembly used by the Nintendo 64, whatever in-house assembler macro routines SGI provided for the RSP game-specific microcode, and some C89 glue code in an IDE like Metrowerks Codewarrior 4, by a team of overworked japanese developers in a hurry.
We can safely assume that the final decompiled code is way more readable/usable than the original.