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by Nifty3929 22 days ago
Basically - building video games is (or seems from the outside) fun and cool, and so there are lots of people who want to do it. In effect, people are willing to be paid in fun, rather than in money. Also, games just generate a lot less revenue overall than boring, run-of-the-mill, dime-a-dozen SaaS apps. By a wide mile. When you look at these SaaS companies they're generating maybe $1M/yr in revenue per employee (not just developer). Some blockbuster games can achieve that, but not many.

So basically, high supply of labor and relatively lower demand for it in games than in boring business/SaaS software.

1 comments

99.99% of SaaS could only dream of the revenue of GTA5, and this post is about GTA6. It generates more revenue than famous SaaS unicorns like Notion and Figma.