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by ZenoArrow 18 days ago
It's been an issue in the game industry for decades, and yes, crunch is predatory. It's exploiting the passion people have for making games to make them commit to burnout-inducing working conditions. Some game companies have taken steps to improve their working culture, but based on what I've read I get the impression it's still a big problem.
2 comments

At the last game company I worked for (decades ago now) the pay was at best average, and crunch time lasted for at least several months each year, every year (title had an annual release schedule). AFAICT this was both expected and considered normal by my coworkers.

And that’s why it was the last game company I ever worked for.

Crunch is good for maximizing shareholder value though. Which is the job of the developers. If they don’t like it they can simply not accept the contract and perish.
Definitely flying too close to Poe's law for some.