|
|
|
|
|
by duskwuff
20 days ago
|
|
> The server binaries will almost always include other proprietary information that the studio will not want to release. Or even information that they are contractually forbidden from releasing. A typical scenario would be a game developed as a fork of a proprietary codebase which was licensed from another company. Forcing the licensee to release material would infringe on the rights of the licensor. |
|
The second that becomes a legal requirement with associated penalties, developers will stop licensing technology under those kinds of terms.