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by FridgeSeal 26 days ago
The physics of latency disagree fundamentally here.

Gaming, as a market, dislikes Live Service games, and many recent ones have basically flipped right out of the gate.

Stadia was the exact flop everyone predicted, and simply throwing bigger compute won’t help. That market, simply, does not want that product offering.

2 comments

> The physics of latency disagree fundamentally here.

We just use AI to predict player actions, duh?!

I think you're just wrong on this. Stadia did flop, but that's a Google problem, not a tech problem. I play online games with multiple people who only play through GeForce Now, and they've never complained. Especially in an era of increasing hardware prices, this is just gonna grow.

Also, do you know much about the games space? There's an enormous difference between a live service game, and a cloud game streaming platform.