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by paavohtl
18 days ago
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I'm the author of said technical analysis! (https://blog.paavo.me/cities-skylines-2-performance/) But yes, at launch Cities Skylines 2 was very heavily GPU bound, due to very unoptimized meshes and a poor culling implementation. I haven't profiled it afterwards, but from what I've read they've optimized it enough that on most systems the limiting factor is now the CPU. |
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