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by YeGoblynQueenne
17 days ago
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OPM looks like a great way to implement a free-style crafting system for a roguelike. I mean instead of having standard recipes that you have to assemble you could invent your own by putting together basic ingredients but then you need a way to know what comes out (and its effects I guess). I don't know if any existing games do that. |
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It's similar concept to OPM with some modelling basics already built on top for player movement throughout a world, player interaction with objects (looking at, lifting, moving), and many other primitives needed to write interactive fiction. And relevant to this thread, Inform 7 of course has modelling basics for a player eating food, drinking potions, etc.
[1] https://en.wikipedia.org/wiki/Inform#Inform_7_programming_la...
[2] https://ganelson.github.io/inform-website/book/RB_9_1.html