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by zoogeny
26 days ago
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My own anecdote related to this idea was on a playthrough of Skyrim. I was between objectives and wandering through the map. I came across one of the ubiquitous caves which I decided to enter. I was attacked by some generic low-level bandits and I cleared the cave. After dispatching the enemies I was looting through the cave and came across some letters. They detailed a tale of a family that came on hard times in a nearby town and were forced homeless by circumstance, how they were trying to rebuild their lives, etc. I looked around the cave and could tell the individuals mentioned in the letter were accounted for in the cave. I mean, they were generic bandit models but the designer had matched them to the narrative. I thought about the situation. I was this extremely high level wizardy kind of build trekking though the wilderness and I came across an encampment. When I barged into their makeshift home they rightly were like "get out". And then I slaughtered them all with no reason and was now deciding if the clutter was worth packing and re-selling. I more or less stopped playing Skyrim after that. |
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And at one point while playing this already somewhat implausible situation, I thought "that random PLA soldier I just mowed down would not have, in reality, signed up to be the invading force in a petro-conflict". It kind of killed first-person shooters for me for a while, because I accidentally humanized a poorly-programmed bot in a ridiculous, made-up scenario into making me feel bad for them.