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by jonasholmer
24 days ago
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Thanks! And that's awesome! You know, it's strange when I've been using RNBO to do much less heavy stuff than many of these patches do I kind of assumed that the reason it ended up with a fairly high WebAudio resource consumption was because... I'm an idiot. :D
But now I kind of wonder if it could be connected to the fact that signal-rate processing (when using RNBO) is per sample - at least according to my understanding, I could be wrong. So if you have a vector size of, say, 128 samples then whatever you do would execute 128 more times than if you "just" did signal-processing PER vector. So maybe it could be related to that... I think I'm just might send a mail to cycling74 and ask hehe.
But nonetheless, it's pretty crazy how insanely low the resource consumption is for the pd patches I've profiled so far. Sometimes it's not even above 1%. |
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