|
|
|
|
|
by jurgenburgen
20 days ago
|
|
By that logic shouldn’t streaming video games also be centralized? Yet startups keep trying it and failing. Turns out users actually want exclusive access to that hardware to have a smooth experience. The tradeoff has always been between faster exclusive hardware or slower but cheaper shared hardware. If local hardware can’t beat shared hardware on performance then something’s wrong? Either it’s because the providers are charging wildly below cost or because local hardware just hasn’t needed to catch up. Maybe it’s both. |
|