Hacker News new | ask | show | jobs
by Stevvo 25 days ago
This is so obviously untrue. The stealth games that "define stealth areas, points, volumes, gradients between them, etc" are not fun. e.g. think of grass in an Assassin's Creed game: clearly defined, but the mechanic feels cheap and unrewarding because grass functions as a black hole. Contrast that to a classic stealth game like Chaos Theory, that uses actual visibility and sound, that keeps you immersed and challenged through the whole game.
1 comments

> clearly defined, but the mechanic feels cheap and unrewarding because grass functions as a black hole

This is a game design problem. This has nothing to do with the engine. Just remember the bikes in GTA:Online. Utter bullshit from the start, removed, added back because people wanted the utter bullshit of these bikes.