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by Stevvo
25 days ago
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This is so obviously untrue. The stealth games that "define stealth areas, points, volumes, gradients between them, etc" are not fun. e.g. think of grass in an Assassin's Creed game: clearly defined, but the mechanic feels cheap and unrewarding because grass functions as a black hole.
Contrast that to a classic stealth game like Chaos Theory, that uses actual visibility and sound, that keeps you immersed and challenged through the whole game. |
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This is a game design problem. This has nothing to do with the engine. Just remember the bikes in GTA:Online. Utter bullshit from the start, removed, added back because people wanted the utter bullshit of these bikes.