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by rootlocus 25 days ago
While I agree it's incredibly jarring in some games, I'm always thinking back at a presentation by David Rosen on procedural animation: "First, do no harm to the gameplay". He's talking about animations in particular, but I feel that should be a core pillar for any game designer.

Many things are unnatural in games: you don't instantly recover from a beating by eating one apple in real life, but we're ok with it in games because it makes the gameplay fun.

https://youtu.be/LNidsMesxSE?si=fGFCTCHm77OJiYu3&t=260

1 comments

> you don't instantly recover from a beating by eating one apple in real life,

Contrast with Dwarf Fortress where you'll end up as a crutch user because it's more ¡FUN! that way.