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by JrProgrammer
21 days ago
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Cool project!
I've been playing around with a couple of different implementations of an infinite canvas. One of the reasons why I did not go with an HTML based approach is because the XY translation gets really laggy with a couple dozen items. Is that something you thought about and accounted for? |
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We chose Electron because the goal for v1 was to make Cate easy to try across macOS, Windows, and Linux without asking people to change their OS setup or use a specific window manager. A native implementation would probably give us more control and better performance in some areas, but it would also make iteration and cross-platform support much harder at this stage.
The HTML/canvas approach definitely has tradeoffs. Large canvases, XY transforms, terminals, browser previews, editors, and agents all in one workspace can get expensive if handled naively. We’ve been working on viewport-based rendering, transform handling, and avoiding unnecessary re-renders, but it is still an ongoing performance challenge.
So yes, we accounted for it, but I would not claim it is “solved”. v1 is much better than the early builds, and we’re continuing to improve it.