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by magicalhippo
18 days ago
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Fluid sims are just so darn fun! Nice writeup, very accessible. Couple of notes, I think you forgot to apply timestep when adding rocket exhaust velocity, pretty sure it should be u[idx] += backward.x * flame_velocity_amount * falloff * delta
v[idx] += backward.y * flame_velocity_amount * falloff * delta
You need to compensate by scaling up flame_velocity_amount, I used 85, seemed about the same. |
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