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by dleslie 16 days ago
The video I linked is taken of a CRT and is not a screenshot of an LCD.

This is an excellent deep dive on the issues I spoke of: https://www.youtube.com/watch?v=bC-8y2R6IxI

1 comments

As usual, the video you posted mixes up how CRTs look with composite artifacts. Games played on a good quality CRT with RGB or component signals (arcade machines, PC monitors, TVs with SCART of YPbPr input) don't look nowhere as fuzzy.
And that was almost _never_ the case for 16-bit era gaming, outside of the Arcade. Certainly not for the Genesis.
The Megadrive had native RGB output, you just needed the right cable and TV. Maybe that was not common in the US, but it was in Europe; heck, the French model ONLY had RGB output.
All Genesis models were capable of RGB, but almost everyone used the component and/or RF adapter. I own three American genesis models and have yet to ever own a proper RGB adapter for one.
I know, but the world is not only the US. Europe had SCART and pretty much every TV supported it, and Japan had RGB-21 (same connector with different pinout), but I don't know how common it was.

If you have not tried your MD/Genesis with RGB output I would recommend you to try it, the difference in picture quality and clarity is amazing.

I have HDMI adapters which perform a similar function.

It's awful. Earthworm Jim and Sonic 2 are both great examples of how the art suffers; and the why is in the video I linked.

The waterfall in Sonic 2 was not meant to look like a fence.