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by HappMacDonald
18 days ago
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(as an outsider) what this sounds a lot like to me is trying to manage a very large team of human personnel that have a high turnover rate which is not directly in your control. Some of them will make mistakes, some of them will cheat, some of them will do things you don't like, and "punishing" them will be less helpful to you due to the high turnover than building a system which instead disincentivizes things from a high level. Which catches bad actions and starts them over. Classically I think we are more accustomed to "building a team of humans, and being able to chastize or fire a bad employee helps the team grow more cohesive and build accountability". But it is possible to get the same (less than ideal) situation with teams of humans where accountability cannot be easily instilled into the team as we have with teams of agents. And then obviously the reason one might consider using such an unusual and difficult to manage team as a tool is when the cost is low and the supply is high, which is purportedly the case with AI at least for the moment. |
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