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by dspillett
22 days ago
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That depends on what you mean by “real game dev”. I did a few game things of my own in BBC BASIC, eventually with a bit of 6502 assembly in key places, back in the day. On those machines you can still happily run a basic game loop in interpreted BASIC, the whole thing for text-based games, you just need to get down to the bare CPU for things like sprites, other rapid graphics drawing, and maybe some other number crunching (I did some basic compression in assembly for lots of text, though it wasn't really effective, if you are already doing graphics in assembly, then it probably makes sense to do collision detection and such there too, etc.). |
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Assembly becomes really attractive really quickly.