You can do better than the errors in other languages. You can provide all the relevant information in the emum variant.
enum MyApiBindingCrateError {
// You didn't provide an
// API key. Maybe we should
// design our interface to
// make this impossible
ApiKeyMissing,
// Client was unauthorized
// to make this request
AuthorizationError,
// The entity you requested
// did not exist (404'd)
NotFoundError,
// You're sending too many
// requests to the server
TooManyRequests,
// That specific error with
// the API
// Maybe users can't delete
// folders until they're empty
// Whatever
SpecificApiIssue1,
// Some other specific error
// with the API
SpecificApiError2,
// Server didn't respond the
// way we expected.
// Here's what it told us
UnexpectedHttpResponse {
// HTTP status code
status_code: StatusCode,
// If it had a
// string-encoded body
body: Option<String>,
},
// Unhandled Issue with IO
IoError(io::Error),
// Unhandled Issue with
// request library
ReqwestError(reqwest::Error),
}
The beauty with Rust is that you can create really detailed concrete errors at the crate level. Your callers will know exactly what the actual error states are.
Your application can be a little less structured if you want. Though with LLMs, I'm using anyhow and thiserror a lot less.
I think this is a clash of terminology: a Rust enum isn't an integer with pretensions of an identity.
You'd describe it as a tagged union in some languages. So when you say you'd return an error with extra information, what that information is is associated with the specific variant of the enum.
Using yuriks AllocError as an example, if the error is SizeTooLarge, it has the size field. Other errors may have no additional data, others may have different data.
When you return an error from your allocating function, it's a known size, the size of the largest enum variant + the discriminant (tag).
There's a few confusing things here. For one, just because the allocator gave you an AllocError, that doesn't mean your function has to return an AllocError: you can return whatever error type you choose. If you want to collect a stack trace at that point, put one in there.
What value would a stack trace that includes internal allocator functions be to you? What do you lose by having to collect the stack trace at the point where your function receives an AllocError?
Your application can be a little less structured if you want. Though with LLMs, I'm using anyhow and thiserror a lot less.