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by weitendorf
21 days ago
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In the long run cloud gaming is inevitable, it’s just more economically efficient for the cost of the hardware required to render graphics to be amortized across consumers and not sit idle when being unused by collocating them with game assets in POPs. Once enough gaming compute runs at the edge it also allows for more technically advanced games than would currently be economically feasible (but aren’t made mostly for lack of a market/adoption of cloud gaming and the resulting lack of technical know-how). So I think it will stick and probably end up winning over the holdouts, once the cost of rendering the games they want to play with consumer hardware becomes too large to stomach. |
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