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by kg 30 days ago
If DLSS 5 becomes the norm it's possible that just makes things worse. The DLSS 5 demos required an entire separate card to run the model, though IIRC NVIDIA did claim it would eventually work on a single card. Given what the model is doing (yassifying the whole scene instead of just upscaling/reconstructing) it makes sense to me that it would increase compute demand instead of reduce it like previous versions of DLSS.
1 comments

The demos did, but look how far we have come in just two years? Running local LLMs, running local diffusion models, running local world models (albeit, barely a scene at this point). I do believe that in 10 years time, game will be producing latents and not events they way they do now. I also hope this means that VR can finally get the fidelity it needs to really take off.