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by cyber_kinetist 33 days ago
Unfortunately you need specialized hardware for triangle rasterization, and TPUs / Compute oriented GPUs cannot really do this efficiently.

Some gamedevs hoped Nanite would eliminate the need for rasterization hardware, but because it's only performant in certain scenarios (very high poly meshes) consumers are pushing back against this.

1 comments

The bigger factor is that most of these cards don't have display-out capabilities