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by ibtheory
34 days ago
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i remember i was working on some behavior/moderation related issues at a game company a while back, and always thought it'd be cool to have AI NPCs playing a role in incentivizing good, non-toxic behavior. For example, let's say you're playing an rpg, and based on your interactions with the NPCs and other players, the AI NPC would reward you for a quest/mission you complete with an item having a rarity that corresponds to your behavioral score. I expect this to come, but wonder when.. |
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