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by lopsotronic
32 days ago
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Ah the timeless joy of falling through the floor geometry. Seriously though - it's breathtaking. The first guy who figures out the bridge between splats and dynamism - animation, editing, responsiveness - is going to be one of the immortals of 3d design. |
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Remembering how we used to cheat by projecting hi-res texture maps onto simple geometry to save modeling background objects with the trade-off of constraints on size, viewing angle, shadows, etc. With the relative ease of capturing these splats at high-fidelity, can they be used in a scene as projection-map-like 'fakes' except with far fewer constraints?