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by ontouchstart 35 days ago
Bookmark this link for future reference, it is very relevant in the era of “agentic engineering”

https://dl.acm.org/doi/pdf/10.1145/1005937.1005938

2 comments

> Although there is an element of apparent sloppiness in many creative people, discipline is also required. (Note that time-sharing has been condemned by some as encouraging sloppiness, as opposed to batch processing [where sloppiness can be exceedingly costly in time and computing resources]. Perhaps time-sharing could actually encourage creativity, although there is the countering argument that computers intrinsically stifle creativity.) Similarly, diversity of experience also appears to be extremely important (e.g., [Sheppard]); the perspective afforded by familiarity with a variety of systems, subsystems, programming languages, and methodologies provides extremely valuable insights, especially where there is wide diversity (e.g., among TOPS-20, Multics, UNIX, and OS/370; SCRIBE, TEX, PUB and ROFF; Pascal-based languages and LISP; a formal methodology/specification language and conventional design).

I will think “Agentic Engineering” is the “time-sharing” of our time. Embrace it.

If you ignore the health, ethical, social, moral, legal, financial, environmental issues then yeah you could embrace it I suppose.
By "embracing" I mean embracing the coming storm and survive it, facing the challenge and admit it is not magically going away.
Conclusion of the article (Wisdom from 1982):

> There is an old adage (e.g., Zen) to the effect that we become what we perceive. In computer terms, our (human) outputs become identified with our inputs. Computer technology is exceedingly habit forming, and our civilization seems to be becoming more computer-like, in the name of "progress". Many people tend to identify with their computers, while others become more computer-dependent, willingly or unwillingly. In addition, the so-called "factory experience" has an antihuman element to it. Although it could indeed help to reduce repetitiveness, it must also allow a suitable role for creativity. (In the spirit of this paper we note that unbridled attempts at creativity can often be detrimental, resulting in obfuscational terminology that masks an absence of novelty, or the reinvention of suboptimal or intermediate steps that have previously been discarded by others for subtle reasons not perceived by the "reinventor".) Thus, it is incumbent on system designers and system development managers to understand the negative effects of the use of computers, and to attempt to minimize those negative effects. In this way, it should be possible to increase incentives, challenges, and satisfaction, to reduce boredom, burnout, and laziness, and generally to increase the effectiveness of computer developers and users.