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by choffstein
4951 days ago
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Robert Martin (https://en.wikipedia.org/wiki/Robert_Cecil_Martin) once tweeted (@unclebobmartin): "When designs are cheaper than builds, e.g. a skyscraper or a bridge, big up front design makes good sense. But when builds are cheaper than designs, e.g. software or oil painting, short and iterative design and build steps are best." I couldn't agree with that more. I work in an industry where builds are not cheap and iteration after launch is nearly impossible. You better believe we have a very, very long design cycle. |
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(I'm not arguing with your point at all, but of course there's software... and then there's software. Building might be cheap for both, but cost of deployment could be entirely different. Spacecraft control, microcode in an appliance, even certain classes of enterprise software all benefit from big up-front design because it's so expensive to patch later.)