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by taylorfinley 38 days ago
I had a similar experience recently while helping my 5 year old daughter vibe code a sandcastle-themed tower defense game (https://sandcastles.finley.lol).

I ended up thinking it might be easier to generate rigged models, animate them, and capture from an iso perspective, then do some kind of pixel art style transfer on the masked sprite sheet. Eventually I realized my kid didn't really care too much about the visuals so I didn't get too far with it.

1 comments

That's a cute looking game! I have considered using 3D mesh models but to generate a highly detailed, textured 3d mesh it still costs quite a bit especially when you need to do this at scale