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by Dylan16807 41 days ago
Sounds like if it was mandatory to make a server release, legal would mostly shut up and it would be low cost. In other words, minimal change in risk.

The refund thing is just there to force action by putting a dollar value on inaction. Pretty much no company is expected to actually choose refunds.

> Alternatively, it might push multiplayer games towards free-to-play if in-app-purchases are excluded.

Good point, the law had better not exclude those.

2 comments

This is one of the reason why that law will surely be challenged and very likely invalidated by SCOTUS. Trade secret protection is a very fundamental part and if this is forced to be broken by legally compelled speech, then it needs to have very creative interpretations over judicial precedents.
99% of the server code doesn't deserve trade secret protection, and fulfilling the goal of games continuing to work doesn't require releasing the other 1%. They can keep their matchmaking algorithm secret while releasing the code that lets people straightforwardly connect to each other. They can keep most of their code secret.
> 99% of the server code doesn't deserve trade secret protection,

Unfortunately, it is not you define whether it deserves. It's a court, ultimately SCOTUS.

What a fucked situation where a company that fails who took money from people on the premise of a service existing no longer offers that service, says it's against the first amendment to enable people to continue having access to the product they paid for.
As long as there is an option to give refunds then nothing is being compelled.
If this only applies to new sales then there is nothing that must be broken. The developers would need to choose technologies where license allows this. Those that don't wouldn't get new sales from game developers.

It's the same as GPL and similar licenses. If you don't want to publish your source that contains trade secrets then don't incorporate GPL licensed code.

There are also already various laws which compel certain types of speech. Consider things like nutrient labels or ingredient lists.

I'm curious how this would play out in the case that the company paid to license some software component that they can't open source.
Issues like that are part of why the law is only going to apply to new releases.

If you still choose to license something you can't release later, and it's critical to the game's operation, then that's a deliberate liability and you'll need to replace it.

That sounds like a bad incentive. Lots of games license software like Photon to run game servers. For many games, building something like that is a non-starter.
It's not like it specifically has to be open source. Photon can license their software in a way that allows for free servers that are still tied to the specific game. And then companies can buy that.

And it's not expensive for Photon to do that, so I don't see why they wouldn't add that feature for a modest price or even free. (And that's assuming the license doesn't already allow it.)

I’m not sure what you mean. Photon makes money running game servers as a service. It wouldn’t surprise me if their business wasn’t viable selling software alone.
As far as I can tell, you can have Photon run the servers or you can license them to run yourself. Though they clearly prefer the former.

Either way, there's not much revenue coming in to most games by the time the developer wants to abandon them, and Photon's not getting paid much either. There's a lot of ways to make this work out monetarily.

Simple: that contract would be illegal. It's that simple. You can't put yourself into a position where you would be violating the law. The licensor would be on the hook for violating the law. This is "you can’t outsource compliance". Either your contract makes sure that you are compliant or a judge would make you both.

This case illustrates this point fully:

https://www.ftc.gov/business-guidance/blog/2019/08/settlemen...

That's not a worry. You can always refund.