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by tialaramex
37 days ago
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In Rust the decision about whether to pay for overflow checks or just wrap (because all modern hardware will just wrap if you don't check and that's cheaper) is a choice you can make when compiling software, by default you get checks except in release builds but you can choose checks everywhere, even in release builds or no checks even in debug. By definition in Rust it's incorrect to overflow the non-overflowing integer types, and so if you intend say wrapping you should use the explicit wrapping operations such as wrapping_add or the Wrapping<T> types in which the default operators do wrap - but if you turn off checks then it's still safe to be wrong, just as if you'd call the wrapping operations by hand instead of using the non-wrapping operations. That Dolby overflow code looks awkward enough that I can't imagine writing it in Rust even if the checking was off - but I wasn't there. However the reason it's on Project Zero is that it resulted in a bounds miss, and that Rust would have prevented anyway. |
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I think Zig has the most interesting approach here with 3 different "+" operators (+ aborts on overflow, +& wraps, and +| saturates) along with addWithOverflow builtin. It'd probably be a challenge for Rust to adopt that at this point, but it'd be a great improvement