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by j_w
33 days ago
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Even a large AAA game should be able to be cloned to a machine. You don't need to clone history, just use --depth to specify the number of commits you want. Obviously a 20 year git repo with all commits is going to be massive, but you don't need that locally. Also, it seems like it would be reasonable for a AAA game to version control assets separately from code. |
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