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by saghm
36 days ago
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I tend the be the one on my team who reads them. I don't think I've ever had a coworker in close to seven years of writing Rust professionally that had trouble because they didn't read them. At most, sometimes I'll suggest using some function I remembered reading about to someone in a code review, and then they'll go "oh, cool!", and use it, and then they don't need to do anything else. Meanwhile, the times that there are useful changes under the hood, you get them in a few weeks instead of maybe some time later in the year or next year. I don't understand at all how someone could plausibly argue that this is a problem in this context. At absolute most, you could argue against some of the downstream effects of the rapid release cycle (like how it reinforces the small standard library size; more surface area means potentially more bugs, and putting out an extra release to fix them when there are already releases so frequently is a hard sell, so it makes sense to keep things slim), but the article doesn't have anywhere close to that level of nuance in addressing the issue, so I'm skeptical that this is even something they've considered. |
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