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by ericwaller
40 days ago
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I find the idea of IRL multi-user UX really interesting. So much of modern computing is built around a 1-to-1 model of users and devices. And then multi-player, collaboration features are built on top of that. Sometimes they’re quite slick (ex. figma) and sometimes they’re pretty clunky (ex. apple family sharing stuff). But what’s really lacking is a model for multiple people sharing a single computing experience in real life. Companion mode in Google Meet or Spotify Jam are two attempts but both still force you through the one user, one device path. Two adults sitting in a car shouldn’t have to constantly think “whose phone is this?” connected to CarPlay. Especially when they’re part of the same Apple “family” and on a Spotify family plan. Two people seamlessly interacting with one “system” would break all sorts of auth and other assumptions, but it seems worth figuring out as computing becomes more and more prevalent in every facet of life. |
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For the CarPlay use case at least some kind of ad hoc “party” entity that all the devices flow into might be interesting. I’m thinking about how with the original StarCraft game one disc had a license for up to 8 instances of the game to play via LAN so you could have a single license key allow a whole LAN party. Some system like that where the auth flows through a “primary” account but everyone in the “party” contributes their own entitlements to it and can provide input.