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by mentos 40 days ago
Curious to see if Epic Games ever refactors their reflection in Unreal Engine to use C++ 26 reflections or not.
1 comments

That'll never happen. The engine's entire serialization system is built around their custom reflection layer and UHT. Not to mention how this would affect licensees. PLUS, they just laid off a bunch of people, and the leftovers are focused on Tim's Verse fiasco. I hate to use jargon here, but there's no "business value" to switching.

EDIT: and based on these compilation time results, this would be a major setback for building the engine, which already takes an eternity.

Yea from my discussion/research with ChatGPT it seems compilation times would suffer.