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by hamstergene 30 days ago
Because the most important parts of the expertise are coming from their internal "world model" and are inseparable from it.

An average unaware person believes that anything can be put in words and once the words are said, they mean to reader what the sayer meant, and the only difficulty could come from not knowing the words or mistaking ambiguities. The request to take a dev and "communicate" their expertise to another is based on this belief. And because this belief is wrong, the attempt to communicate expertise never fully succeeds.

Factual knowledge can be transferred via words well, that's why there is always at least partial success at communicating expertise. But solidified interconnected world model of what all your knowledge adds up to, cannot. AI can blow you out of the water at knowing more facts, but it doesn't yet utilize it in a way that allows surprisingly often having surprisingly correct insights into what more knowledge probably is. That mysterious ability to be right more often is coming out of "world model", that is what "expertise" is. That part cannot be communicated, one can only help others acquire the same expertise.

Communicating expertise is a hint where to go and what to learn, the reader still needs to put effort to internalize it and they need to have the right project that provides the opportunity to learn what needs to be learnt. It is not an act of transfer.

24 comments

A non-trivial part of the big difference between the juniors that seem talented and "get it", and those that don't is precisely their ability to form accurate enough world models quickly. You can tell who is going at the "physics" of software and applying them, and who is just writing down recipes, and doesn't try to understand the nature of any of the steps.

It's especially noticeable when teaching functional programming to people trained in OO: Some people's model just breaks, while others quickly see the similarities, and how one can translate from a world of vars to a world of monads with relative ease. The bones of how computation works aren't changing, just how one puts together the pieces.

I was even as a junior the kind, who tried to understand the nature of the steps. I failed many times, but I learned from them all the time. I remember my mutable public static variables, and terrible small JavaScript apps. But every time when I did something like that, I tried to understand it. I knew that I failed. Sometimes it took me a year or more (like when I first encountered React about a decade ago, I immediately knew why some of my apps failed with architecture previously).

However, I've seen developers who were in this field for decades, and they still followed just recipes without understanding them.

So, I'm not entirely sure, that the distinction is this clear. But of course, it depends how we define "senior". Senior can be developers who try to understand the underlying reasons and code for a while. But companies seem to disagree.

Btw regarding functional programming. When I first coded in Haskell, I remember that I coded in it like in a standard imperative languages. Funnily, nowadays it's the opposite: when I code in imperative languages, it looks like functional programming. I don't know when my mental model switched. But one for sure, when I refactor something, my first todo is to make the data flow as "functional" as possible, then the real refactoring. It helps a lot to prevent bugs.

What really broke my mind was Prolog. It took me a lot to be able to do anything more than simple Hello World level things, at least compared to Haskell for example.

I had to learn Prolog for a university paper and I have to agree; out of the dozen-ish languages I've had to learn, something just didn't "click" with Prolog.

No real value is this comment, I'm just happy to share a moment over the brain-fuck that is Prolog (ironically Brainfuck made a whole lot more sense).

I wouldn't really try to equate arbitrary job titles awarded based on tenure with actual expertise; titles aren't consistently applied across the industry, or awarded on conditions other than actual merit.
There are a lot of very young developers who have less years of experience than me who have tons more expertise than me.

The problem is, as is evident by this article and thread, it's difficult to measure (and thus communicate) expertise, but it's really easy to measure years of experience.

I vividly remember the moment this clicked for me. I had spent the better part of a decade being interested in programming and essentially learning recipes. It wasn't until I was a couple years into a CS degree and starting to work professionally as a web developer, that I finally had an epiphany of what software actually was, and the degrees of freedom that it actually has. It's very hard to put into words because it was an internal phenomenon, but I can describe at a more visceral understanding of what is meant by "the map is not the territory", and "all models are wrong but some are useful". It's like, you can build anything in software, it's up to you to decide how to do it and make it relevant for a real world use case.

Of course I was still super junior and had so much to learn, but from that point I could at least interrogate any pattern or best practice to understand why it existed and where it should or should not be applied.

I've had conversations with people who wanted to learn how to code. I found that teaching someone how to code is tedious experience. It's just a bunch of memorization and bafflement at how quickly someone else can do things at the keyboard. I've since come to realize that wanting to learn to code is NOT a good starting place. It's best to have a vision. What's the problem you are wanting to solve? If writing software is a way to solve that problem...well NOW we have something to learn around. We have a vision. We have a goal. And learning the syntax and cs concepts is no longer an end of itself, it's just an obstacle to get through to accomplish the vision. You bring enough of these visions to completion, you'll find you've cleared a LOT of obstacles and wow, you've gained a lot of software knowledge.
I've always had excellent model building functionality for abstractions and got the "physics" of a subject rather quickly, be it economics, biology, certain mathematical subjects and more.

Then, I met software and computer science abstractions, they all seemed so arbitrary to me, I often didn't even understand what the recipe was supposed to cook. And though I have gotten better over time (and can now write good solutions in certain domains), to this day I did not develop a "physics" level understanding of software or computer science.

It feels really strange and messes with your sense of intelligence. Wondering if anyone here has a similar experience and was able to resolve it.

I have the opposite experience. Goes to show the difference between people.

I've always had trouble internalizing the "physics" of physics or chemistry, as if it were all super arbitrary and there was no order to it.

Computation and maths on the other hand just click with me. Philosophy as well btw.

I guess I deal better with handling completely abstract information and processes and when they clash with the real world I have a harder time reconciling.

Chemistry in particular is just taught very poorly in USA middle/high school. If anything, it perfectly hinders building that internal understanding.

"Chemical bonds fill the electron shells, which is why we have CO2. But don't worry about why carbon monoxide exists."

"Here's a formula to figure out the angle between atoms in a molecule. But it doesn't apply to H2O, because handwavy reasons. Just memorize this number instead."

Students don't gain an understanding of the subject, because the curriculum doesn't even try to teach it.

This was kind of infuriating about high school chemistry. We were taught so much simply is and that's that. Gold and Mercury differ by one proton, so why is one a dense, yellowish metal and the other one liquid at room temperature? Carbon and Nitrogen sit right next to each other on the periodic table, so why are their chemical properties so different? Why are there so few elements that are ferromagnetic? We dove relatively deep into chemical bonds and isotopes, but glossed over fundamental things like why compounds with similar structures had seemingly random, unrelated properties.
your "physics" grounding is exactly why it feels so odd - software is by its nature anti-physicalist

math and logic are closer to a basis for software abstraction - but they were scary to business people so a "fake language" was invented atop them - you have "objects" that don't actually exist as objects, they are just "type based dispatch/selection mechanism for functions", "classes" that are firstly "producers of things and holders of common implementation" and only secondarily also work to "group together classes of objects"

I feel that is a bit of a false history. OOP was invented by people trying to simulate physical systems, e.g. Stroustup, the Simula people and their contemporaries not business people. Arguably it was popularized later by business people and enterprise Java developers. But that happened way later.

I do not think OOP ever really worked out well as can be evidenced by it no longer being as popular and people having almost entirely abandoned "Cat > Animal > Object" inheritance hierarchies.

This is also a bit of a false history. OOP was squarely invented with Smalltalk. The term was literally conceived for Smalltalk to describe its unique (at the time) programming model. While objects most certainly predate Smalltalk, it was Smalltalk that first started exploring how objects could be oriented.

OOP didn't really take off either, but mostly because it is hard to optimize and impossible to type.

I will have to just disagree with you here. Simula had OOP before Smalltalk existed and both Smalltalk and later C++ arose out of Simula.
fwiw "This paper has described ThingLab, a simulation laboratory."

https://worrydream.com/refs/Borning_1981_-_The_Programming_L...

This happened at an old employer of mine. We started to go down the FP road, veering off the standard OOP of the day. About 25% of the people picked it up immediately. About 50% got it well enough. And 25% just thought it was arcane wizardry.

Between that latter group and the bottom portion of the middle it sparked a big culture war. Eventually leading to leadership declaring that FP was arcane wizardry, and should be eradicated.

>teaching functional programming to people trained in OO: Some people's model just breaks, while others quickly see the similarities, and how one can translate from a world of vars to a world of monads with relative ease.

Besides OO -> Functional this applies everywhere else in Computer Science. If you understood the fundamentals no new framework, language or paradigm can shock you. The similarities are clear once you have a fitting world model.

This resonates. Tips on how to build this skill?
Fail, and try to understand why. Don't be quick with the answer. Sometimes it takes years. But it's crucial to want to improve, and recognize when the answer is in front of you.

Read why programming languages have the structures what they have. Challenge them. They are full with mistakes. One infamous example is the "final" keyword in Java. Or for example, Python's list comprehension. There are better solutions to these. Be annoyed by them, and search for solutions. Read also about why these mistakes were made. Figure out your own version which doesn't have any of the known mistakes and problems.

The same with "principles" or rule of thumbs. Read about the reasons, and break them when the reasons cannot be applied.

And use a ton of programming languages and frameworks. And not just Hello World levels, but really dig deep them for months. Reach their limits, and ask the question, why those limits are there. As you encounter more and more, you will be able to reach those limits quicker and quicker.

One very good language for this, I think, is TypeScript. Compared to most other languages its type inference is magic. Ask why. The good thing of it is that its documentation contains why other languages cannot do the same. Its inference routinely breaks with edge cases, and they are well documented.

Also Effective C++ and Effective Modern C++ were my eye openers more than a decade ago for me. I can recommend them for these purposes. They definitely helped me to loose my "junior" flavor. They explain quite well the reasons as far as I remember.

I am curious about that nit on list comprehensions in Python: what do you mean, why are they a "mistake" of language design?
So when they designed it, it wasn’t that bad for simple cases. However, with more complex nested lists, there isn’t a clear data flow, it jumps from one place to another. Especially the first term is problematic. It’s not beneficial at all for the modern IDE based development. So at the end, this is a better list comprehension in this sense:

`[state_dict.values() for mat to mat2 for row for p to p/2]`

Or similar, where data flow is 1->2->f(2)->3->4->f(4). Where right now it is this lovely mess with one more repeating term:

`[p / 2 for mat in state_dict.values() for row in (mat 2) for p in row]`

Where the flow is f(4)->2->1->3->f(2)->4->3

This is not just a Python list comprehension problem obviously. The simple for… in… has a similar problem. It’s only better, because the first term `p/2` is at the end.

I'm struggling to even understand what you have in mind, because HN doesn't do Markdown formatting and asterisks are interpreted for emphasis across lines. But I've never really thought there was a problem with the syntax. To me it reads naturally, left to right: "A list ([) of the results from calculating whatever, (for) each of the (name) values that are (in) the (names) container". With multiple clauses, they're in the same order as the corresponding imperative code, which also makes sense. (Perhaps if "for" were spelled "where", it might not...)
You seem to be complaining more about for working on iterators/generators like range() and not on comprehensions themselves.

List comprehensions are inverted (syntax-wise) compared to regular program flow, but that is pretty easy to learn and adapt to (and is, imo, much better than "a = b if x else c").

Put yourself in a position where it is your problem/responsibility, where you cannot depend on another to do it for you. You'll be learning every day.
If your hair is on fire, you don't ask how hot.
No who you replied to, but practice. Deliberate practice; not just writing the same apps over and over, but instead challenging yourself with new projects. Build things from scratch, from documentation or standards alone. Force yourself to understand all the little details for one specific problem.
Indeed. Understand the principles, you can work with just about any tool
there's actually a really good book that bridged it well for me when I was doing my bachelors, A Little Java, A Few Patterns. this is from the famous lisp books for groking FP.
By complete coincidence, yesterday I came across this link to an article Peter Naur wrote in 1985 (https://pages.cs.wisc.edu/~remzi/Naur.pdf) which I haven't been able to stop thinking about.

I've been doing this for coming up on thirty years now, mostly at one large company, and I spent a significant number of hours every week fielding questions from people who are newer at it who are having trouble with one thing or another. Often I can tell immediately from the question that the root of the problem is that their world model (Naur would call it their Theory) is incomplete or distorted in some way that makes it difficult for them to reason about fixing the problem. Often they will complain that documentation is inadequate or missing, or that we don't do it the way everyone else does, or whatever, and there's almost always some truth to that.

The challenge then is to find a way to represent your own theory of whatever the thing is into some kind of symbolic representation, usually some combination of text and diagrams which, shown to a person of reasonable experience and intelligence, would conjure up a mental model in the reader which is similar to your own. In other words you want to install your theory into the mind of another person.

A theory of the type Naur describes can't be transplanted directly, but I think my job as a senior developer is to draw upon my experience, whether it was in the lecture hall or on the job, to figure out a way of reproducing those theories. That's one of the reasons why communication skills are so critical, but its not just that; a person also needs to experience this process of receiving a theory of operation from another person many times over to develop instincts about how to do it effectively. Then we have to refine those intuitions into repeatable processes, whether its writing documents, holding classes, etc.

This has become the most rewarding part of my work, and a large part of why I'm not eager to retire yet as long as I feel I'm performing this function in a meaningful way. I still have a great deal to learn about it, but I think that Naur's conception of what is actually going on here makes it a lot more clear the role that senior engineers can play in the long term function of software companies if its something they enjoy doing.

Isn't that interesting? The job of exploring a theory or model to such an extent that it can be expressed in computer code always seems to fall on the shoulders of a software developer. Other people can write specifications and requirements all day long, but until a software developer has tackled the problem, the theory probably hasn't been explored well enough yet to express clearly in computer code. It feels like software developers are scientists who study their customers' knowledge domains.
> It feels like software developers are scientists who study their customers' knowledge domains.

I agree so much with this. It's why I feel so stifled when an e.g. product manager tries to insulate and isolate me from the people who I'm trying to serve -- you (or a collective of yous) need to have access to both expertise in the domain you're serving, and expertise in the method of service, in order to develop an appropriate and satisfactory solution. Unnecessary games of telephone make it much harder for anyone to build an internal theory of the domain, which is absolutely essential for applying your engineering skills appropriately.

> so stifled when an e.g. product manager

Another facet of this is my annoyance at other developers when they persistently incurious about the domain. (Thankfully, this has not been too common.)

I don't just mean when there are tight deadlines, or there's a customer-from-heck who insists they always know best, but as their default mode of operation. I imagine it's like a gardener who cares only about the catalogue of tools, and just wants the bare-minimum knowledge to deal with any particular set of green thingies in the dirt.

This is why at my current place we are not supposed to do any dev without an SME on the call. We do the development and share the screen and get immediate feedback as we are working in real time! It's great.
This might be an indicator that PM isn't doing their job; PM should be able to answer you questions regarding what the business wants (= people who you're trying to serve). Developers, by the nature of interacting with domain, do become experts in the domain, but really it should be up to PM what the domain should be doing business-wise.
If that is what a PM needs then there aren't enough good PM to warrant a PM role for most products, so just make software engineers do that in most cases.

Edit: The main role of PM is to decide which features to build, not how those features should be built or how they should work. Someone has to decide what to build, that is the PM, but most PM are not very good at figuring out the best way for those features to work so its better if the programmers can talk to users directly there. Of course a PM could do that work if they are skilled at it, but most PM wont be.

> not [...] how they should work

So that we're on the same page, what I think should be PM responsibilities:

If I have a user story: "As a customer I want to purchase a product so that I can receive it at my address" - PM defines this user story as they have insight to decide if such feature is needed.

PM should then define acceptance criteria: "Given customer is logged in When they view Product page Then 'Add product to basket' button should appear", "Given 'Add product to basket' button When customers click on it Then Product information modal should appear" etc - PM should know what users actually want, ie whether modals should appears, or not; whether this feature should be available for logged users only, or not.

How this will work shouldn't matter to PM; these are AC they've defined.

Of course the process of defining AC should involve developers (and QA), because AC should be exhaustive to delivering given feature

Agree 100%.

Even the most verbose specifications too often have glaring ambiguities that are only found during implementation (or worse, interoperability testing!)

In theory, it's the same as in practice.

In practice, it isn't.

Sorry this is just the interior trapped nonsense that engineers find themselves in. Please touch grass

Product designers have to intuit the entire world model of the customer. Product managers have to intuit the business model that bridges both. And on and on.

Why do engineers constantly have these laughably mind blowing moments where they think they are the center of the universe.

I agree so much with the both of you, to the point it's difficult to avoid cognitive dissonance one way or the other.

Software people do what they do better than anyone else. I mean obviously! Just listening to a non-software person discuss software is embarrassing. As it should be.

There's something close to mathematics that SWEs do, and yet it's so much more useful and economically relevant than mathematics, and I believe that's the bulk of how the "center of the universe" mindset develops. But they don't care that they're outclassed by mathematicians in matters of abstract reasoning, because they're doers and builders, and they don't care that they're outclassed by people in effective but less intellectual careers, because they're decoding the fundamental invariants of the universe.

I don't know. I guess I care so much because I can feel myself infected by the same arrogance when I finally succeed in getting my silicon golems to carry out my whims. It's exhilarating.

We keep seeing things like cryptic error messages shown to end users simply because of the disconnect between the programmer and the end user.

If the programmer gets to intimately understand the user's experience software would be easier to use. That's why I support the idea of engineers taking support calls on rotation to understand the user.

Both can be true at the same time, a product manager who retains the big picture of the business and product, and engineers who understand tiny but important details of how the product is being used.

If there were indeed perfect product managers, there would no need for product support.

>We keep seeing things like cryptic error messages shown to end users simply because of the disconnect between the programmer and the end user.

A lot of the error messages I'd write were for me, especially those errors I never expected to see.

The typical feedback I'd get from end users is "your software doesn't work". If they can send me a screenshot of the error I'm halfway to solving the problem.

I actually agree with this. Product designers and product managers are often essential and sometimes they do up to 99% of the work of figuring out how something should work. To accomplish that, they often do things well outside the role of a software developer. On the other hand, in my experience, only someone with a software development mindset seems to be able to complete the last 1% (or 10%, or whatever) that reveals and resolves certain kinds of logic issues.
You seem to be assuming a certain org structure with very clear, specialized roles. Many teams do not have this, and engineers are already Product Engineers. It sometimes even makes sense (whenever engineers dogfood their product, startups, or if it is a product targeting other engineers) and is not just a budget/capacity issue.

Similarly, by siloing the world model in one or two heads, you disable the team dynamics from contributing to building a better solution: eg. a product manager/designer might think the right solution is an "offline mode" for a privacy need without communicating the need, the engineering might decide to build it with an eventual consistency model — sync-when-reconnected — as that might be easier in the incumbent architecture, and the whole privacy angle goes out the window. As with everything, assuming non-perfection from anyone leads to better outcomes.

Finally, many of the software engineers are the creative type who like solving customer problems in innovative ways, and taking it away in a very specialized org actually demotivates them. Many have worked in environments where this was not just accepted, but appreciated, and I've it seen it lead to better products built _faster_.

It's interesting that the way you describe it, the world model itself is _not_ just a collection of words in our minds, and I have a small theory of my own that "thoughts" in our brains aren't actually words at all (otherwise animals which don't talk wouldn't be able to make complex decisions?), and the words that we "hear" in our heads and which we perceive as our thoughts are just a rough translation of these thoughts into words, they aren't thoughts themselves. It is also why it's sometimes really hard to put complex (but correct) thoughts into words, and especially hard to adequately compare complex ideas during a regular conversation: on the surface a lot of ideas (especially in software engineering) "sound" good, but they're actually terrible. And there's no better way to communicate ideas than to put them into words, which is probably what makes good software engineering extremely difficult.

Or maybe I'm just a little bit insane. Or both.

Regarding the tension between symbolic representation and Naur "theory", I'd actually say they come from two different traditions, each providing two different theses. When writing them out I think it becomes a bit clearer how they interact and that they're not actually contradictory.

Thesis A is something like: the value of the programmer comes from their practical ability to keep developing the codebase. This ability is specific to the codebase. It can only be obtained through practice with that codebase, and can't be transferred through artefacts, for the same reason you can't learn to play tennis by reading about it (a "Mary's Room" argument).

This ability is what Naur calls "theory". I think the term is a bit confusing (to me, the word is associated with "theoretical" and therefore to things that can be written down). I feel like in modern discourse we would usually refer to this as a "mental model", a "capability", or "tacit knowledge".

Then there's Thesis B, which comes more from a DDD lineage, and which is something like: the development of a codebase requires accumulation of specific insights, specific clarifying perspectives about problem-domain knowledge. The ability for programmers to build understanding is tied to how well these insights are expressed as artefacts (codebase structure, documentation, communication documents).

I feel like some disagreements in SWE discourse come from not balancing these two perspectives. They're actually not contradictory at all and the result of them is pretty common-sensical. Thesis A explains the actual mechanism for Thesis B, which is that providing scaffolding for someone learning the codebase obviously helps, and vice-versa, because the learned mental model is an internally structured representation that can, with work, be externalised (this work is what "communication skills" are).

>their world model (Naur would call it their Theory) is incomplete or distorted in some way that makes it difficult for them to reason about fixing the problem

Of course the model is incomplete compared to reality. That's in the definition of a model, isn't it? And what is deemed a problem in one perspective might be conceived as a non problem in an other, and be unrepresentable in an other.

Obligatory link to a great podcast that has a great episode covering this paper: https://pca.st/episode/dfc024c8-31f8-4387-b301-7a4f77132b74

Everyone should subscribe to the Future of Coding (recently renamed to the Feeling of Computing) podcast if you haven't already: https://feelingof.com/

hey thanks!!
I keep saying this is the single most important article to consider when talking about AI assisted software building. Everyone should read it. The question should always be: is a human building a theory of the software, or is does only AI understand it? If it's the latter, it is certainly slop.

(Second, albeit more theoretical, would be A Critique of Cybernetics by Jonas)

I think that this is actually a good thing. If everyone had the same internal world model, we would have very little innovation.

I try to train and mentor those that are junior to me. I try to show them what is possible, and patterns that result in failure. This training is often piecemeal and incomplete. As much as I can, I communicate why I do the things I do, but there are very few things I tell them not to do.

I am often surprised at the way people I have trained solve problems, and frequently I learn things myself.

Training is less successful for those who aren’t interested in their own contributions, and who view the job only as a means to get paid. I am not saying those people are wrong to think that way, but building a world view of work based on disinterest isn’t going to let people internalize training.

I agree. It's pretty easy to train based on facts, and even experiences. And learners can often take things in unexpected directions.

I think it becomes difficult to train the next layer up though, which is a sum-total of life experience. And I think this is what the parent poster was referring to.

For example, I read a lot of Agatha Christie growing up. At school I participated in problem-solving groups, focusing on ways to "think" about problems. And I read Mark Clifton's "Eight keys to Eden".

All of that means I approach bug-fixing in a specific mental way. I approach it less as "where is the bug" and more like "how would I get this effect if I was wanting to do it". It's part detective novel, part change in perspective, part logical progression.

So yes, training is good, and I agree that needs to be one. But I can not really teach "the way I think". That's the product of a misspent youth, life experience, and ingrained mental patterns.

> An average unaware person believes that anything can be put in words and once the words are said, they mean to reader what the sayer meant, and the only difficulty could come from not knowing the words or mistaking ambiguities.

"Transmissionism" is a term I've seen to describe this

https://andymatuschak.org/books/

Yeah, you can't get it out in "one session of conversation", but you definitely can under a different... context.

"Seeing the work reveals what matters. Even if the master were a good teacher, apprenticeship in the context of on-going work is the most effective way to learn. People are not aware of everything they do. Each step of doing a task reminds them of the next step; each action taken reminds them of the last time they had to take such an action and what happened then. Some actions are the result of years of experience and have subtle reasons; other actions are habit and no longer have a good justification. Nobody can talk better about what they do and why they do it than they can while in the middle of doing it."

Is this a quote from somewhere?
this is why I only communicate in poetry

complexity is

not what you believe it is

please try listening

So cool. One reading is “complexity is not what you believe it is”. Another is “complexity is”… “not what you believe it is”. Seems similar but the difference is subtle. Even the “please try listening” line changes in both versions. One is confrontational, the other is empathetic.
Agreed. "complexity is" as a full sentence followed by "not what you believe it is" has a fundamentally different meaning.

Very cool

Reminded me of a colleague who wrote his email replys as haiku. It got old pretty quickly.
Like an old colleague

Who wrote emails in haiku

It got old quickly

....

Sorry, I couldn't resist!!

There is complexity

that can only be moved around,

not eliminated.

Sometimes it's better

To keep it all in a clump

Than spread it about

Another part of the equation is practice.

Long before the discussion of the morality of AI went mainstream, I ran into a problem with making what appeared to be ethical choices in automation, and then went on a journey of trying to figure this all ethics thing out (took courses in university, read some books...)

I made an unexpected discovery reading Jonathan Haid's... either Righteous Mind or the Happiness Hypothesis. He claimed that practicing ethics, as is common in religious societies is an integral and important part of being a good person. This is while secular societies often disregard this aspect and imagine ethics to be something you learn exclusively by reading books or engaging in similar activity that has exclusively the descriptive side, but no practice whatsoever.

I believe this is the same with expertise. Part of it is gained through practice, and that is an unskippable part. Practice will also usually require more time than the meta-discussion of the subject.

To oversimplify it, a novice programmer who listened to every story told by a senior, memorized and internalized them, but sill can't touch-type will be worse at everyday tasks pertaining to their occupation. It's not enough to know touch-typing exists, one must practice it and become good at it in order to benefit from it. There are, of course, more, but less obvious skills that need practice, where meta-knowledge simply can't be used as a substitute. There are cues we learn to pick up by reading product documentation which will tell us if the product will work as advertised, whether the product manufacturer will be honest or fair with us, will the company making the product go out of business soon or will they try to bait-and-switch etc.

When children learn to do addition, it's not enough to describe to them the method (start counting with first summand, count the number of times of the second summand, the last count is the result), they actually must go through dozens of examples before they can reliably put the method to use. And this same property carries over to a lot of other activities, even though we like to think about ourselves as being able to perform a task as soon as we understand the mechanism.

  The tao that can be described
  is not the eternal Tao.
  The name that can be spoken
  is not the eternal Name. 
— Tao Te Ching, chapter 1 <https://ttc.tasuki.org/>
The way I usually frame this is: if all expertise could be eventually distilled into verbal form, then years of experience will cease to matter as it all could be replaced with a series of textbooks. Which we obviously know is not possible.
> AI can blow you out of the water at knowing more facts

Yea, but, I have a search engine that contains all the original uncompressed training data, so I'm back on top. How we collectively forgot this is amazing to me.

> and they need to have the right project that provides the opportunity to learn what needs to be learnt.

It takes _time_. I solve problems the way I do because I've had my fair share of 2am emergency calls, unexpected cost blowups, and rewrite failures in my career. The weariness is in my bones at this point.

Great points. Words allow one to communicate an approximation of part of what one knows.

Agree about expertise being inseparable from the 'world model'. When someone tells us something, they're assuming that we know a certain amount of background knowledge but, in reality, we never have exactly the missing pieces that the speaker is assuming we have because our world model is different. It can lead to distortions and misunderstandings.

Even if someone repeats back to us variants of what we've told them at a later time, it doesn't mean that they've internalized the exact same knowledge. The interpretation can be different in subtle and surprising ways. You only figure out discrepancies once you have a thorough debate. But unfortunately, a lot of our society is built around avoiding confrontation, there is a lot of self-censorship, so actually people tend to maintain very different world models even though the surface-level ideas which they communicate appear to be similar.

Individuals in modern society have almost complete consensus over certain ideas which we communicate and highly divergent views concerning just about everything else which we don't talk about... And as our views diverge more, it narrows down the set of topics which can be discussed openly.

good things llms solve this problem by assuming everything can be put into words and then convincing the world this is true.
You might be encouraged by this then -- it seems some leading AI researchers agree with you: https://www.technologyreview.com/2026/01/22/1131661/yann-lec...
That is 100% NOT what he is doing.

My guy LeCun believes in deterministic systems describing reality even more than LLMs. He is literally a symbolic logic die hard.

I don't think I can agree with you here because a lot of these things that people know but that is supposedly hard to dress in words, is very often just positions that someone holds arbitrarily, so is difficult to impossible to explain. The positions do not have explanations because they are not held for good reason.

I say this as someone with 3 decades of professional experience. That does not make me right, please do tell me that I am in fact wrong! It does mean that I might be one of these guys with positions that should be challenged, however.

You know what? I welcome this. Explain to me why I am wrong, let's do it your way, dear youngin!

I'd say, on averaged, it's 50% what you say and 50% communication issues.

Most smart juniors have no problem with learning. Perceptual exposure and deliberate practice works almost mechanically. However, if someone can't tell you what examples you should be exposed to, you'll learn crap.

“Cursive knowledge”, as an old boss told me. Was incredibly ironic when he leaned into my misunderstanding.
This is surprisingly close to a personal theory I've been working on. I've been describing how to use AI to people as engaging the world model in their head, organization, or software.

I'd love to talk more live. I think I have some ideas you'd be interested in. Find me in my profile.

Correct. One just has to realize that the cost of communication (and the context/memory lost along the way to train that understanding) is often just far higher than anyone has patience for. To fully understand the expert, they must become the expert. (or at least a hell of a lot closer than they were)

This is also why average people with little time to commit find it hard to realize the importance and depth of AI. It's a full on university education exploring those.

Well here's an engineering problem figure out how to mentor 10x the number of juniors
You don't. You accept that social bandwidth is a real-world constraint that you work with, not magic away. That's real engineering.
Mentor 3 who need to mentor/"pair with" 3 each? ;-)
That’s very well put.
Just wanted to say thanks for this.

Great thread.

yep, as I was exploring in https://danieltan.weblog.lol/2026/05/dunning-kruger-and-the-... , the expert pays the "communication tax" to dumb down concepts that the listener can understand. There is a gap between domain understanding and what is being conveyed that is similar for human-llm interactions as well.
This sounds like a whole lot of copium from devs who don't want to bother with the effort of just writing stuff down, ie good documentation practices...

Actually, maybe even worse (not directed at parent) - I think some "seniors" have a stick so far up their err keyboard, and think they are so wise beyond words that they refuse to share their "all knowing expertise" with anyone else as a form of gatekeeping or perhaps fear of being "found out" (that they are not actually keyboard "Gods").

Really though, just wright shit down even if the first draft isn't great. Write it down, check it into the codebase.

I believe you are responding to a concern you are facing in your career with bad documentation (I would guess bad code too), but projecting that onto an unrelated topic: I believe both could be independently true or not.
*write stuff. Siri dictation can’t be overhauled soon enough.
I'm going to get downvoted to hell for this, but you described the exact reason why education is a waste of time.
I'll bite: is education not about starting with theoretical summary of the knowledge in the domain, and then applying it in practice and really feeling it work, be challenging, or not work?

The best educators I had had exactly that approach: you sometimes start with theory, but other times with challenges which make you feel the difficulty, and understand the value of the theory you are co-developing with the educator (they just have the benefit of knowing exactly where we'll end up, but when time allows, they do let you take a wrong turn too). Even if you start with theory, diving into a challenge where you are allowed not to apply the learnings should quickly tell you why the theoretical side makes sense.

As with everything in life, great educators are few but once you have them, you can apply the same approach yourself even if the educator is unable to steer you the right way.

If you never received this type of education, then what you received could arguably be called a waste of time.

Some people manage to go through the whole education system without learning much, others go through exactly the same program and learn a ton, way more than required.

Guess which of those people say education is a waste of time.

Basic Education is about bringing the average up, make sure everyone can read and do basic math etc. Beyond that it's the same thing just at a higher level. Most people who graduate with a bachelors of computer science or similar won't be great programmers. That's why we call them great, they're better than the rest. Most people don't have greatness in them. No amount of education can change that. Those who do have what it takes will naturally succeed because that's who they are. They will study and do the required material and when they're done with that they will spend their free time learning even more because they want it. Some will do so even without a formal education but I don't think that's the case for most.

If you manage to go through 3-5+ years where your only job is to learn stuff, without learning stuff, then you have no one to blame but yourself.

And if you can do it without going to university, go ahead. I'm pretty sure the failure rate for that path is a lot higher but it's certainly an option.