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by RobRivera
30 days ago
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I wish I could buy you a beer, as this is very validating. I have been building a video game for over a year. But more importantly I have been building a sustainable engine with a distinct data pipeline, resource rendering/management layer fully decoupled, explicit catalogueing of viable state transformation modes, and honestly, most of your list is absolutely applicable. Even tho it is solo, the constraints of my engine guides forgetful me to 'this is the way to add this weird new feature that arose from testing because reasons' without having to have a tome of 'if you want to build a new sound effect that executes at a particular state transformation multiple times, here is how you do it' Cheers |
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