Didn’t the gamification course have one of the relatively few well done peer assessments? The course was good, but it’s interesting now that gamification features completely turn me off now on any platform or program attempting to motivate me toward a specific end, regardless of whether that goal is in my interest or the interest of someone else trying to make money.
And yeah: Gamification became shallow real fast. Even the Gamification techniques in games! I think the reason is that everyone focused on adopting the easy part (checkboxes, achievements, levels) while skipping the real core (player types, intrinsic motivation)... But the course even warned about this level of shallow implementation.
(Btw: A few months later I enrolled in a course on educational psychology on coursera that was supposed to showcase some SOTA techniques... They canceled it because they could not work out the details. I think academia is often just not good at pulling things off.)