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by Scaevolus
32 days ago
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Apple could easily support eGPUs if they wanted to, but they choose to have vertical integration over fragmentation or usefulness. It's the same as them not supporting OpenGL or Vulkan: they could if they wanted to be a better gaming/porting target, but compatibility of any sort is not a priority. |
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Apple supported OpenGL plenty, just that the world moved. Apple created metal, shortly after Vulkan was created.
"They could support it if they wanted to" is almost a tautology. Of course they could. But then they have to support another thing. They are on the hook when something goes wrong.