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by Fokamul 37 days ago
I'm just guessing, but IDE which is using 3D acceleration just for stupid UI to run "smoothly", that is ridiculous.

Who runs IDE with LLM agents accessing your local filesystem, on bare metal?

Or am I alone to run everything LLM related on my VM just for development work. Then because of ZED genius decision, you need to share your GPU to VM, then some important features will not work, like snapshots. So you also need workaround for this, etc.

Too much hassle, Zed is not for me.

But I'm anti-Apple, so maybe that's the reason :)

Btw, even "ImHex" devs realized this and they're providing version without acceleration for VM use. They're using ImGui. Using it for local desktop app UI is also ridiculous, imho. Whatever.

3 comments

I would imagine running a local LLM for development isn’t as popular as using a hosted provider. I don’t personally host a local model, but I have shared GPUs and storage volumes with VMs and I didn’t see it as that much of a hassle. What kinds of problems are you running into?

Doesn’t ghostty also use graphics acceleration? I was under the impression that rendering text is a relatively challenging graphics compute task.

I run local LLM on my MacBook together with frontier models for different tasks. I am in the process of setting up a 3 Mac studio system to serve AI to my team.
What's wrong with using a 3d accelerator and falling back to CPU graphics if needed? Pixels / joule is orders of magnitude better on an iGPU than on the CPU. (Which can matter over a 8-12 hour editing session, maybe.)
Modern IDEs don't use 3D at all, nor do they use the sprite-like 2D graphics that GPUs excel at and that can accelerate, e.g. mobile touch- and swipe-based UX. The main thing they do is font rendering, and accelerating that on GPU while keeping visual quality unchanged is quite complicated. The graphics pipeline doesn't really help all that much.
Agents are read-only per default in Zed. You should really get off your high horse.