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by stbev
34 days ago
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Yes, exactly, a 3D software renderer. But the goal is to do (almost) everything from scratch and by hand. No LLMs, no std library, no compilers. Just a few imported math functions (such as sin and cos). Not the same as bare metal programming but close |
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I also wrote a demo for 386/CGA hardware last year and I plan on porting that one to an 8086 as I think it is simple enough that it should be able to run on one. I've done a demo for the Sega Master System and I'm about to start a project for the Game Gear.
I also made a bare metal demo for the Leapster Explorer (an ARM-based kids toy).
I don't use AI for any of this because for me the interesting part is the journey as well as the final result. I want to learn how things work, and I enjoy writing the code.