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by nextaccountic
43 days ago
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> and generally resistant to parallelization (each device can have its own model which are a unique set of linear differential equations). Solving sets of differential equations is something that's parallelizable though See for example how there's physics engines running on GPU. That's mechanics and not electric circuits, however it's differential equations all the same. |
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Mechanics is generally linear, and for game physics engines fast is more valuable than correct (fast inverse square root being the obvious poster child). Add viscosity and you're in for a bad time.