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> The only reason to buy Nintendo hardware is so that you can play Nintendo's exclusive games Nintendo also pushes gaming innovation in different directions, enabling interesting experiences. It's not always successful, but is rarely boring: virtual boy (proto-VR), dual screen gaming (DS, 3DS, Wii U), asymmetric multiplayer (Wii U), split controller with motion controls (Wii, Switch), advanced haptics (Switch), screen-free gaming (1-2 Switch), glasses-free lenticular 3D (3DS), hybrid cardboard gaming (Labo/Switch), slab handheld (2DS), hybrid handheld/TV gaming (Wii U, Switch), asynchronous network interaction and game data sharing (3DS street pass), moderated social networking (Warawara Plaza and MiiVerse on Wii U and 3DS), etc. The consoles are carefully designed. Game Boy had a non-backlit, reflective display that enabled it to be used in broad daylight and helped it achieve a 50-hour battery life. GBA SL and Nintendo DS/3DS were attractive and functional clamshell designs. GameCube (a compact and rather charming purple cube design) had a handle to encourage people to move the system to different TVs or bring it to friends' houses. Switch has a kickstand and a dock system to enable quick switching between handheld, tabletop, and TV-attached gaming, all without restarting the game. |