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by jesseschalken
40 days ago
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Go has plenty of hidden code paths in defer, panic and recover. You can minimise the use of those things, just like in other languages you can minimise use of try-catch in favour of a Result sum type, which is already better than Go's "multiple return that you have to pretend is a sum". |
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The article is on point on the strengths of go, and in many cases, those other languages you say, you will find it really hard to do the same thing with the ease with which you can do in go.
What the article glosses over, is the footguns with working with the language. No compile time nil checks, implicit interfaces, lack of sum types, like you said, which more so often leads to bloated structs, member visibility which is just private and public. You can find more.
But these problems were not the main focus of go. Go was build because google devs wanted a simpler way to manage and deploy their software across thousands of services, not having to wait forever for their code to compile, not worrying about writing cpp code in the BEST possible industry standard, ability to do parallel processing of hundreds or thousands of workloads without choking your cpu, managing dependency hell. These were actual roadblocks. And google was not the only one facing these problems. Go solved all of it. Which language was solving this before go?