| > _50 watts over 2 hours is 100 watt hours (Wh) which is 360 kJ._ Yes of course that was a brain fart of mine. Watt is Joule per second not certainly Joule per hour. I made the point of "lecturing" readers on power v. energy since Antirez (OP) wrote _"50W of energy usage..."_ (instead of power consumption) and it's a mistake people often make. So my side point was: ok 50W but for how long. The other thing I'm arguing is 50W is nothing to be shocked by. I would like to see an argument for the opposite. I'd like to know what's the power consumption of playing eg. Baldur's Gate for a couple hours on a gaming rig and I wager we surpass that by a margin. Now, the data center economy of scales. You're saying they almost certainly exists. Okay whatever I don't know. Requests served in parallel. Amortizing memory access for model weights. Likely. I'm writing this with some thinly veiled dismissive attitude because I believe that it would be very useful to have hard data on whether or not serving many users v. just one user makes LLMs more efficient. It's an important point with wide ranging implications. If there is scale, like you claim, and one day a wealthy patron gifts me a 40k USD rig where I can run a frontier LLM locally, then I'd still be making selfish use of the commons (energy, which belong to the planet, all of us, that kinda stuff) because the efficient/responsible choice is to pool and use a cloud vendor (or pool your rig with neighbors etc). But saying a machine can be more efficient if it serves many users sounds to me a bit like nine women making a baby in a month. |
A big cloud vendor does not face the same opportunity, they cannot leverage the repurposing of your own existing hardware. And they'll definitely want to minimize latency in order to get maximum throughput/utilization from the hardware they did buy, even at an emergy cost. That's why I was careful to note latency as a possible factor before.