| I've played it a bit. * The move ratio for cruisers/aircraft carrier feels low. Maybe have it 2 vs 3 instead of 1 vs 2? Actually in general I think more moves would make it more fun and dynamic. * Why can I only move in a straight line when I plan my moves beyond 1 turn? And only in one of the 8 points of the compass? * At first it felt weird to play the game of "where shall I shoot". Like, just shoot at the ship, it's right there! But then I got used to the dynamic of "is he gonna move?" and trying to anticipate it. * The AI isn't good enough, or at least, I won most games after the first one. I think they could use aircraft more effectively. * Needs a bit more hand holding early on, like "what are those dots on the radar actually revealing?" I worked out they could be land, or ships. But I still found it hard to use radar effectively. * Yeah, the ships are very tiny and hard to see. You could afford more pixels. * On some maps it might be fun to know the land/sea map already. (That also seems realistic e.g. for historical scenarios.) The first few turns tend to be a bit dull because you're just trying to map the area. * Relatedly, seems like you usually start at the top and the AI is at the bottom, which loses a bit of the excitement of finding the enemy. In the death match at least. * No matchmaking? I don't know where I'd find someone to play with.... * I never use countermeasures. Just moving to get behind the missile/aircraft and/or dodge the gun does the job pretty ok. Maybe that's my mistake though? |