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by dash2 36 days ago
I've played it a bit.

* The move ratio for cruisers/aircraft carrier feels low. Maybe have it 2 vs 3 instead of 1 vs 2? Actually in general I think more moves would make it more fun and dynamic.

* Why can I only move in a straight line when I plan my moves beyond 1 turn? And only in one of the 8 points of the compass?

* At first it felt weird to play the game of "where shall I shoot". Like, just shoot at the ship, it's right there! But then I got used to the dynamic of "is he gonna move?" and trying to anticipate it.

* The AI isn't good enough, or at least, I won most games after the first one. I think they could use aircraft more effectively.

* Needs a bit more hand holding early on, like "what are those dots on the radar actually revealing?" I worked out they could be land, or ships. But I still found it hard to use radar effectively.

* Yeah, the ships are very tiny and hard to see. You could afford more pixels.

* On some maps it might be fun to know the land/sea map already. (That also seems realistic e.g. for historical scenarios.) The first few turns tend to be a bit dull because you're just trying to map the area.

* Relatedly, seems like you usually start at the top and the AI is at the bottom, which loses a bit of the excitement of finding the enemy. In the death match at least.

* No matchmaking? I don't know where I'd find someone to play with....

* I never use countermeasures. Just moving to get behind the missile/aircraft and/or dodge the gun does the job pretty ok. Maybe that's my mistake though?