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by CyLith
45 days ago
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This is really neat, and I think I can use it in some of my projects as a simple front end to physical simulation tools. One question I have: do you have true 3D bindings? I see there is ImPlot3D, but right now I need to render meshes in OpenGL (or WebGL as the case will be). Is there a way for me to define shaders and feed it triangle soup? |
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Yes I do have access to webgl. I added some examples to explain this:
For example look at:
https://imgui-bundle.pages.dev/playground/?demo=webgl_textur...
There are two more examples: look at the WebGL examples in the combo-box at the top-right of the page.
Enjoy! If you end up using it, please try to keep me informed :-)