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by FailMore
48 days ago
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CounterSlayer [1] is very polished. Just to get it straight, did you design the whole thing for people 3D printing game inserts? It looks like it would be highly applicable for other use cases? Or am I missing something? I have been building a fun project for a niche (of which I am a member) [2] and have found the process very relaxing. I have found it helps me ship more, because it narrows down the features you consider and the vocabulary you use. I have to think less about big picture stuff to some degree. It's also very useful being a member of the target niche as you come up with new ideas for features going about your daily life. I'm building a browser based Markdown renderer for developers who use CLI-based agents and today at work had a great experience with a mermaid diagram [3] to explain some architecture. I didn't think the renderer I had to paste my diagram code in was that great (tried to upsell me), so this evening I worked on an (unreleased) feature to render mermaid diagrams beautifully + embedded in a Markdown file. [1] https://counterslayer.com/ [2] https://sdocs.dev, Show HN: https://news.ycombinator.com/item?id=47777633 [3] https://mermaid.live/ |
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I built Counter Slayer specifically for 3D board game inserts, and that's really all I use it for. It sits on the shoulder of Svelte and Threlte (Three.js) for most of the hard stuff.
Being a user of your own product is everything. Every designer I've ever hired were good, not so much because they were a great designer, but because they understood the product and could sit in the user's seat.
[0]: https://tableslayer.com