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by soared 48 days ago
Impressive idea and fun execution. Graphics are fun and interesting! I don’t play word games, besides when the wife needs crossword help so I’m not much help with actual gameplay feedback.

The UX is a bit wonky in the classic vibe coded way.

1. When clicking send there is no clear indication what’s happened. The trak should visually lock, the send button should animate, etc. 2. After sending a trak, I can select letters - but this is a seemingly pointless state. No trak is selected, so letters don’t go there. Clicking swap resets my tile selection and I need to reselect the letters. 3. Swap phase feels odd - why do I need to confirm my hand? Can’t I just either play, or swap and then play.

Otherwise - I’ve found some of my favorite games have a strong sense of satisfaction in small ways. Like number go up, but visual or audio. IE if I manage to fill a trak with all letters, play a nice animation. And for each longer trak, make that animation even more satisfying. (Or something similar - reward me when I get good at the game with something rare and dank that I will crave)

1 comments

Thanks! And yeah I’m definitely going to work on more polish and animations, this all needs a big pass on fidelity. Really appreciate this feedback.