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by nsagent
52 days ago
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I learned that lesson nearly two decades ago when I first started as a game dev straight out of school. I had much less free time and began appreciating shorter games with focused experiences that ended relatively quickly (6-8 hrs). This allowed me to experience more variety. Unfortunately, games keep getting longer and longer with more and more filler. The problem is that many gamers complain loudly when games are short. There are comparatively few games that buck the trend. Now, I play very few games as a result. |
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But you're right comparatively few games give you "more game" vs "more filler"
For example, I liked factorio because I was always struggling with the "current paradigm" and trying to get to the "next paradigm". For example, coal powered furnaces vs electric furnaces. Or conveyor belts vs trains.
But some games just make themselves longer by just turning the knobs on grinding.
I guess this is like novels vs short stories. And we are seeing the same sorts of things where the story arc is stretched over a long series of books and content is fluffed up a bit.